[up_sect_firsta_bulat_duty]:up_sect_prop_weight_5

[up_sect_firstc_bulat_duty]:up_sect_prop_durability_1

[up_sect_firstd_bulat_duty]:up_sect_prop_armor_5

[up_sect_firste_bulat_duty]:up_sect_prop_wound_10

[up_sect_firstf_bulat_duty]:up_sect_prop_armor_10


[up_sect_secona_bulat_duty]:up_sect_prop_wound_5

[up_sect_seconc_bulat_duty]:up_sect_prop_shock_5

[up_sect_second_bulat_duty]:up_sect_prop_burn_5

[up_sect_secone_bulat_duty]:up_sect_prop_chem_10

[up_sect_seconf_bulat_duty]:up_sect_prop_radiation_10


[up_sect_thirda_bulat_duty]:up_sect_prop_bleed_1

[up_sect_thirdc_bulat_duty]:up_sect_prop_chem_5

[up_sect_thirdd_bulat_duty]:up_sect_prop_carryweight_5

[up_sect_thirde_bulat_duty]:up_sect_prop_arty_1


[up_sect_fourta_bulat_duty]:up_sect_prop_stamina_1

[up_sect_fourtc_bulat_duty]:up_sect_prop_bleed_3

[up_sect_fourte_bulat_duty]:up_sect_prop_health_2

;-- NBC
[up_sect_fiftha_bulat_duty_nbc_1]:up_sect_prop_radiation_5

[up_sect_fifthc_bulat_duty_nbc_1]:up_sect_prop_carryweight_5

;-- Proto
[up_sect_fiftha_bulat_duty_proto_1]:up_sect_prop_arty_1

[up_sect_fifthc_bulat_duty_proto_1]:up_sect_prop_run_1


[up_firsta_bulat_duty]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_bulat_duty
section                 = up_sect_firsta_bulat_duty

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_weightoutfit

name                    = st_up_weight_3_name
description             = st_up_weight_3_descr
icon                    = ui_inGame2_upgrade_outfit_weight_1

[up_firstc_bulat_duty]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_bulat_duty
section                 = up_sect_firstc_bulat_duty

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_durability

name                    = st_up_durability_3_name
description             = st_up_durability_3_descr
icon                    = ui_inGame2_upgrade_outfit_durability_2

[up_firstd_bulat_duty]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_firstef_bulat_duty
section                 = up_sect_firstd_bulat_duty

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_armor

name                    = st_up_armor_3_name
description             = st_up_armor_3_descr
icon                    = ui_inGame2_upgrade_outfit_armour_2

[up_firste_bulat_duty]
scheme_index            = 2, 0
known                   = 1
effects                 = 
section                 = up_sect_firste_bulat_duty

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_damage

name                    = st_up_damage_2_name
description             = st_up_damage_2_descr
icon                    = ui_inGame2_upgrade_outfit_wound_1

[up_firstf_bulat_duty]
scheme_index            = 2, 1
known                   = 1
effects                 = 
section                 = up_sect_firstf_bulat_duty

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_armor

name                    = st_up_armor_4_name
description             = st_up_armor_4_descr
icon                    = ui_inGame2_upgrade_outfit_armour_1

[up_secona_bulat_duty]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_bulat_duty
section                 = up_sect_secona_bulat_duty

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_damage

name                    = st_up_damage_3_name
description             = st_up_damage_3_descr
icon                    = ui_inGame2_upgrade_outfit_wound_2

[up_seconc_bulat_duty]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_seconef_bulat_duty
section                 = up_sect_seconc_bulat_duty

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_electro

name                    = st_up_shock_3_name
description             = st_up_shock_3_descr
icon                    = ui_inGame2_upgrade_outfit_shock_2

[up_second_bulat_duty]
scheme_index            = 1, 3
known                   = 1
effects                 = up_gr_seconef_bulat_duty
section                 = up_sect_second_bulat_duty

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_thermo

name                    = st_up_burn_3_name
description             = st_up_burn_3_descr
icon                    = ui_inGame2_upgrade_outfit_burn_1

[up_secone_bulat_duty]
scheme_index            = 2, 2
known                   = 1
effects                 = 
section                 = up_sect_secone_bulat_duty

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_chem

name                    = st_up_chem_3_name
description             = st_up_chem_3_descr
icon                    = ui_inGame2_upgrade_outfit_chem_1

[up_seconf_bulat_duty]
scheme_index            = 2, 3
known                   = 1
effects                 = 
section                 = up_sect_seconf_bulat_duty

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_radio

name                    = st_up_rad_3_name
description             = st_up_rad_3_descr
icon                    = ui_inGame2_upgrade_outfit_rad_2

[up_thirda_bulat_duty]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_thirdcd_bulat_duty
section                 = up_sect_thirda_bulat_duty

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_restore_bleeding

name                    = st_up_bleed_1_name
description             = st_up_bleed_1_descr
icon                    = ui_inGame2_upgrade_outfit_bleed_1

[up_thirdc_bulat_duty]
scheme_index            = 1, 4
known                   = 1
effects                 = up_gr_thirdef_bulat_duty
section                 = up_sect_thirdc_bulat_duty

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_chem

name                    = st_up_chem_1_name
description             = st_up_chem_1_descr
icon                    = ui_inGame2_upgrade_outfit_chem_1

[up_thirdd_bulat_duty]
scheme_index            = 1, 5
known                   = 1
effects                 = up_gr_thirdef_bulat_duty
section                 = up_sect_thirdd_bulat_duty

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_tonnage

name                    = st_up_carry_2_name
description             = st_up_carry_2_descr
icon                    = ui_inGame2_upgrade_outfit_carry_1


[up_thirde_bulat_duty]
scheme_index            = 2, 4
known                   = 1
effects                 = 
section                 = up_sect_thirde_bulat_duty

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_artefact

name                    = st_up_arty_1_name
description             = st_up_arty_1_descr
icon                    = ui_inGame2_upgrade_outfit_arty_1

[up_fourta_bulat_duty]
scheme_index            = 0, 3
known                   = 1
effects                 = up_gr_fourtcd_bulat_duty
section                 = up_sect_fourta_bulat_duty

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_power

name                    = st_up_stamina_2_name
description             = st_up_stamina_2_descr
icon                    = ui_inGame2_upgrade_outfit_stamins_2

[up_fourtc_bulat_duty]
scheme_index            = 1, 6
known                   = 1
effects                 = up_gr_fourtef_bulat_duty
section                 = up_sect_fourtc_bulat_duty

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_restore_bleeding

name                    = st_up_bleed_2_name
description             = st_up_bleed_2_descr
icon                    = ui_inGame2_upgrade_outfit_bleed_1

[up_fourte_bulat_duty]
scheme_index            = 2, 5
known                   = 1
effects                 = 
section                 = up_sect_fourte_bulat_duty

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_restore_health

name                    = st_up_health_3_name
description             = st_up_health_3_descr
icon                    = ui_inGame2_upgrade_outfit_health_1

;-- NBC
[up_fiftha_bulat_duty_nbc_1]
scheme_index            = 0, 4
known                   = 1
effects                 = up_gr_fifthcd_bulat_duty_nbc_1
section                 = up_sect_fiftha_bulat_duty_nbc_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_radio

name                    = st_up_helm_rad_1_name
description             = st_up_helm_rad_1_descr
icon                    = ui_inGame2_upgrade_helm_rad_1

[up_fifthc_bulat_duty_nbc_1]
scheme_index            = 1, 7
known                   = 1
effects                 = 
section                 = up_sect_fifthc_bulat_duty_nbc_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_tonnage

name                    = st_up_carry_1_name
description             = st_up_carry_1_descr
icon                    = ui_inGame2_upgrade_outfit_carry_1

;-- Proto
[up_fiftha_bulat_duty_proto_1]
scheme_index            = 0, 4
known                   = 1
effects                 = up_gr_fifthcd_bulat_duty_proto_1
section                 = up_sect_fiftha_bulat_duty_proto_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_artefact

name                    = st_up_arty_2_name
description             = st_up_arty_2_descr
icon                    = ui_inGame2_upgrade_outfit_arty_1

[up_fifthc_bulat_duty_proto_1]
scheme_index            = 1, 7
known                   = 1
effects                 = 
section                 = up_sect_fifthc_bulat_duty_proto_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_sprint

name                    = st_up_run_1_name
description             = st_up_run_1_descr
icon                    = ui_inGame2_upgrade_outfit_run_1


[up_gr_firstab_bulat_duty]
elements                = up_firsta_bulat_duty

[up_gr_firstcd_bulat_duty]
elements                = up_firstc_bulat_duty, up_firstd_bulat_duty

[up_gr_firstef_bulat_duty]
elements                = up_firste_bulat_duty, up_firstf_bulat_duty

[up_gr_seconab_bulat_duty]
elements                = up_secona_bulat_duty

[up_gr_seconcd_bulat_duty]
elements                = up_seconc_bulat_duty, up_second_bulat_duty

[up_gr_seconef_bulat_duty]
elements                = up_secone_bulat_duty, up_seconf_bulat_duty

[up_gr_thirdab_bulat_duty]
elements                = up_thirda_bulat_duty

[up_gr_thirdcd_bulat_duty]
elements                = up_thirdc_bulat_duty, up_thirdd_bulat_duty

[up_gr_thirdef_bulat_duty]
elements                = up_thirde_bulat_duty

[up_gr_fourtab_bulat_duty]
elements                = up_fourta_bulat_duty

[up_gr_fourtcd_bulat_duty]
elements                = up_fourtc_bulat_duty

[up_gr_fourtef_bulat_duty]
elements                = up_fourte_bulat_duty

;-- NBC
[up_gr_fifthab_bulat_duty_nbc_1]
elements                = up_fiftha_bulat_duty_nbc_1

[up_gr_fifthcd_bulat_duty_nbc_1]
elements                = up_fifthc_bulat_duty_nbc_1

;-- Proto
[up_gr_fifthab_bulat_duty_proto_1]
elements                = up_fiftha_bulat_duty_proto_1

[up_gr_fifthcd_bulat_duty_proto_1]
elements                = up_fifthc_bulat_duty_proto_1